The Savage Worlds, Beasts and Barbarians, Dread Sea Dominions:
Most common language is Imperial Syranthian (or just Imperial). Others are Alchemist’s code, Barbarian tongues (Northern, Caled, Cairn tongues), Savannah, Slavers’ tongue, Tricarnian, Ancient Keronian, Lhoban secrets, Pygmy, Valk.
Literacy is most common among Syranthians, Tricarnian nobles, Caldeians, Faberterrans, Kyrosians and Lhoban monks.
Most common metal in the realms is bronze. Iron is common in the Empire, steel weapons are lost technology and almost mythic, more primitive cultures use stone or bone weapons.
Currency: Syranthian moon is used commonly.
Entertainment: Gladiator games and other blood sports are popular, as well as dancing.
Road network built by Faberterran empire is today unguarded and infested by bandits.
Heavy armors are generally rare, mostly used by Iron Phalanxes.
Canon’s are found across the lands of both the north and south, however it is only recently that hand canons (Flintlock Pistols) are being introduced to the north by pirates.
People are superstitious, especially rural people. Various gods are worshiped and churches are powerful, but there’s no such thing as ‘Divine magic’. Some priests decide to learn sorcery though.
Imperial and many other civilized areas worship the Divine Couple.
In Tricarnia, Hordan, Mistress of Darkness is still worshiped by the Priest Princes and their minions.
Some Iron priests still worship Hulian, Lord of Fire.
Northlanders worship Lord of Thunder.
Savannah tribes worship Etu, the Mother and Uletu, god of strength.
Valk worship Sha Mekri, Demon god Cairnlords worship Ancestors, the dead ones.
Jademen follow Path of enlightenment instead of worshiping gods.
Some South Sea Pirates worship Dav Zul the lord of the deep.
Other gods are worshiped locally.
Ivory Savannah Tribes
Black southern populations, from nomads to farmers and cannibals. Most are strong and average-sized, women being very beautiful and favored by Caldeian slavers. Tribes often fight each other.
Tall and muscular, grayish skin and black or gray hair. They believe that the difference between life and death isn’t that big and that the spirits of the Ancestors speak, lead and protect them. They use clothes, weapons and other items salvaged from cairns. Cairnlander clans ruled by chiefs or kings and live off hunting, herding, primitive agriculture and pillaging.
Byzantine/Late roman -like culture. Generally sophisticated and civilized but shun other races, many are fat, arrogant & hedonistic. Emperor rules Faberterra and is still namely ruler of Syranthia and some other provinces.
Tibetian/Chinese -like culture who believe in reincarnation and consider supernatural things generally evil. Monks travel the land and ensure that their leader’s, Enlightened One’s, will is carried out. Jademen communities are found in Ekum, Kyros and Gis.
Large, tough, proud, stubborn and bold, magic-fearing and loathing people living in clans. They wear furs and wool, men walking often around bare-chested, northern men having often beard. They wear their hair long, married women having it plaited.
Cruel, arrogant and sorcerous nobles, priests, generals and merchants control slaves of mixed origin, divided into three castes, forming majority of the nation. They are tall and slender, with pale or black hairless complexion. Noble families and their princes control
Principalities and are fighting and scheming against each other.
Valk clans, led by warlords and the Valkyrie, live by herding and worship demons. They dress in leather and are incredibly skilled on their ponies. Valk are short and have dark hair, but their Valkyrie priestesses have white or blonde hair. Length of a warrior’s braid tells how powerful he is.
DREAD SEA DOMINIONS
Forest of primitive and fierce naked spearmen and tattooed druids. Caleds can’t usually be
Barbarian tribes worshipping Lord of Thunder.
Bufferzone created by the empire against northern barbarians. A line of forts ruled by semi-civilized Warlords still allied with the Empire guards the Godaxe river.
High Tricarnians are sorcerous descendants of Keronians, the bulk of the nation is slaves of
Home of Amazons. Women of the city rebelled and today no man is welcome to the city.
Islands of the maimed ones Rumored to be parts of Dread star, these jungle islands are
home to primitive barbarians and strange beasts.
Faberterra (Iron Empire)
Decaying Empire of former greatness. Remaining Iron Phalanxes haven’t fought for ages and people are most interested in personal pleasure.
Fertile lands of Syranthia are ruled by Merchant lords and have two great cities; Syranthia is renowned for it’s great Library, and Askerios is trading port drawing ships from Faberterra.
Formerly known for it’s great power and war elephants, is currently lead by a young but
insane Autrach. (Similar to Indian/Mesopotamian cultures) Red Desert, Ind. Cities Red desert was a forest before Dread Star fell and red dust covered the area. There is 12
independent cities originally established by Syranthia in the area, but they are not united
and often fight each other.
Formed by an exiled Priest Prince of Tricarnia, who still is rumored to live after 400
years. Caldeia is very rich because of selling slaves and drug called Khav. (Similar to Egyptian and Phoenician cultures).
Ice-covered mountains; Inhabited by furry trolls, giant bears and elks, snow vipers and
Nandals (furry cavemen).
Cairnlords live in massive cairns of an ancient civilization living among the dead.
Valkheim, Valk Steppes (Valk)
Valk steppes continue far to east, and Valk hordes roam the lands. Valkheim is the new home of the Valk, ruled by Rogal, grandson of Dhaar.
Drowned King Sea
During winters, northern parts of the sea freeze and allow Cairnlords to raid Borderlands
and Valkheim. Should the sea freeze completely, borderlands would be hit hard by Cairnlander hordes.
Zandor and Jalizar
A previously glorious domain is now reduced to ruins inhabited by beasts, natural and
unnatural. Valk tribes roam the forested fields and rocky plains. Jalizar, City of thieves is mostly controlled by criminal guilds and powerful merchants but commoners suffer from poverty.
After death of Dhaar, his third son Eku conquered this land, married local Governor’s
daughter and stayed there. Now venerable Eku follows philosophy of Jademen.
City razed by the Valk, today inhabited by numerous demons summoned by the Valkyrie.
Land of the Idols An area full of idols and ruins, inhabited only by hermit monks called Stylites. Everyone avoids it, including animals – rumors say that whole caravans have
Oriental theocracy ruled by monks and The Enlightened one, who resides in a monastery in
City of Clouds.
Fertile land with mild climate. Mostly avoided because threat of roaming Savannah tribes from north, pygmies from south and Caldeian slavers from west. Rumors tell that mysterious ‘White King’ is unifying independent tribes, stopping them from fighting each other.
Lush Jungle (Pigmies)
Lethal jungles where small pigmies attack any intruders with their poison arrows.
Pigmies can’t usually be player characters.
Today: Year 2510 After Fall (AF)
2510 years ago (0AF): Dread Star falls, ending Keronian empire.
1210 years ago (1300AF): Iron Confederacy is born. Iron weaponry helps it conquer neighboring areas.
970 years ago (1540AF): Kyros is annexed by Iron Confederacy, which then becomes Iron Empire; Domestan I is crowned as Imperator.
959 years ago (1551AF): Tricarnia capitulates and is annexed by the Empire. Princess Salkaria of Tricarnia marries Emperor Domestan I.
950 years ago (1560AF): Salkarian reformation: Religions of Hulian and Hordan are declared to be two views to one god, and Divine Couple is born. Iron Empire keeps expanding.
450-210 years ago (2060-2300AF): Empire’s apogee and peace
183 years ago (2327AF): The Valk start invading western lands, rumored to have started by a collective vision of the Valkyrie, Valk priestesses.
60 Years ago (2450AF): A huge new wave of Valk invasion starts, lead by Dhaar.
43 Years ago (2467AF): Dhaar, king of Valk, dies, stopping the invasion. Three sons of Dhaar have arguments and split the force in three.
Now (2510 AF): South Sea Pirates introduce black powder Flintlock pistols to those of the north.